Sammi Jo Lynn (Sam)

Rural Cheerleader...Age: 17, Gender: Female, Height: 5'8", Weight: 155, Eyes: Blue, Hair: Blonde, Skin: Tan

Description:

CLASS Fast Hero (4) Battle Mind (2)

BASIC STATS
STR 14 – 2 (6)
DEX 16 – 3 (8)
CON 14 – 2 (6)
INT 12 – 1 (4)
WIS 10 – 0 (2)
CHA 10 – 0 (2)

HP: 45
Defense: 10+3(dex)7 (class)1(lessernatarmor)= 21
Initiative: 3

Base Attack: 4
Speed: 30
10=40

Fortitude: 6=4+2
Reflex: 5=2+3
Will: 1=1+0

Reputation:
Action Points: 9
Wealth Bonus: 1
Psychic Power Points: 3/day

COMBAT
Rapier- Attack: 4+3=7 Damage: 1d6+2 Critical:18-20
Javelin- Attack: 4+2=6 Damage: 1d6+2 Critical:20 Range:30ft
Psyblade – Attack: 4+3=7 Damage: 1d6+2

CLASS SKILLS
Balance – 2 + 3 = 5
Craft (mechanical)
Drive – 4 + 3 = 7
Escape Artist – 4 + 3 = 7
Hide – 8 + 3 + 2 = 13
Knowledge (current events) – 2 + 1 =3
Move Silently – 8 + 3 + 2 = 13
Pilot
Profession
Read/Write Language
Ride – 4 + 3 = 7
Sleight of Hand
Speak Language
Tumble (+1*)- 6 + 3 = 9
Climb* – 2 + 2 = 4
Jump* – 6 + 2 = 8 (synergy bonus +2 for Tumble)
Auto-Hypnosis** – 4 + 0 = 4
Concentration**

Benefit of Occupation: Athlete
*
Battle Mind Skills: Auto-Hypnosis (WIS)- Resist Fear, Memorize and recall, Tolerate poison, Strenuous when at 0HP

FEATS
Simple Weapon Proficiency
Archaic Weapon Proficiency
Wild Talent (Tele-empathic Projection)
Dodge
2nd Level Bonus Feat:
Weapon Finesse – Rapier
3rd Level Feat:
Two-Weapon Fighting
4th Level Bonus Feat:
Stealthy
6th Level Feat:
Weapon Finesse – PsyBlade)

BATTLE MIND POWERS 4 times a day/power (3(base) + 1(psy level)) and additional manifestations cost 1 power point each.
0-Level (2 at 1st level)
Burst Speed improves by 10 feet for 1 round
Lesser Natural Armor Gain +1 natural armor bonus to Defense. 1 min duration.
Detect Psionics
Valor

TALENTS
1st: Increased Speed
3rd: Improved Increased Speed

EQUIPMENT
Rapier (5)
Tent (1)
Horse (14)
Saddle & Tack (5)
Rope 150ft (2)
Lighter (2)
Preserved Food (7 days)
Flashlight (1)
Leather Jacket (5)
Climbing Gear (4)
Range Pack (3)
Javelin (3)
Special Piece of Jewelry
Walki Talki


0-Level Battle Mind Powers
Burst (Dex). Speed improves by 10 feet for 1 round.
Detect Psionics (Wis). You detect the presence of psionics activity.
Far Punch (Con). Telekinetic strike deals 1 damage.
Finger of Fire (Int). Deal 1d3 points of fire damage to target.
Lesser Natural Armor (Str). Gain +1 natural armor bonus to Defense. 1 min duration.
Valor (Str). Gain a +1 morale bonus on saving throws.
Verve (Str). Gain 1 temporary hit point.

1st-Level Battle Mind Powers
Biofeedback (Str): Some damage taken as nonlethal.
Combat Precognition (Wis). Gain a 1 insight bonus to Defense.
Fire Bolt (Int). Deals 1d6
1 points of fire damage to target.
Lesser Bioweapon (Str). Create a staff of bioenergy that deals 1d4 points of bludgeoning damage.
Lesser Concussion (Con). Mentally pummel target for 1d6 points of damage.
Vigor (Str). Gain 3 temporary hit points.
White Noise (Con). Scramble electronic transmissions.

2nd-Level Battle Mind Powers
Claws of the Bear (Str). Your claw attack deals 1d12 points of damage.
Combat Focus (Wis). Gain a +4 insight bonus on initiative checks.
Combat Prescience (Wis). Gain a +2 insight bonus on attack rolls.
Concussion (Con). Mentally pummel target for 3d6 points of damage.
Darkvision (Wis). See in the dark.
Electric Charge (Int). Shocking touch deals 2d6 points of damage to target.
Painful Touch (Str). Unarmed attack deals 1d6 points of additional nonlethal damage.

3rd-Level Battle Mind Powers
Bite of the Tiger (Str), Bite for 2d8 points of damage.
Lightning Strike (Int). Deals 3d6 points of electrical damage in a 30-foot radius.
Improved Biofeedback (Str). Larger amount of damage taken as nonlethal damage.
Metaphysical Weapon (Int). Weapon gains a +3 enhancement bonus.
Mind Darts (Int). A flurry of mental bursts deals 2d6 points of damage to target.
Negate Psionics (Con). Cancels psionic powers and effects.
Whitefire (Int). Deals 5d4 points of fire damage in 20-foot radius.

4th-Level Battle Mind Powers
Fire Storm (Int). Deals 5d6 points of fire damage in 30-foot radius.
Greater Bioweapon (Str). Creates a staff of bioenergy that deals 2d8 points of bludgeoning damage.
Natural Armor (Str). You gain a +4 natural armor bonus to Defense.
Psychofeedback (Str). Use power points to boost Str, Dex, and/or Con modifiers.
Short Sharp Shock (Con). Deal 2d10 points of nonlethal damage, and destroy electronic records.

Bio:

Sammi Jo Lynn (Sam)

They Came from Beyond Carol