They Came from Beyond

12th Session: Cultists!

Campaign Dates: 2017-07-19

  • First of all, we check to see if what we’ve done (shooting down and taking captive a random person) is of questionable “legality” in the current world.
    • If the person is of Gainesville, it’s bad for us.
    • Otherwise, who knows?
  • We all switch over to a new walkie-talkie frequency. We tell everyone to base it off the day that Eric did his cool action-movie moves with the cars.
  • Pre-Interogation:
    • We blindfold and tied up the guy and leave him in the store-room while he regains consciousness. (This will take several hours.)
    • Trixie checks up on the guy via Gather Information.
      • He’s been seen around for less than a week. No one knows much about him. He hasn’t caused any trouble.
    • Concerning the keys:
      • The vehicle key is a motorcycle key. The padlock key is for a generic brand of padlock.
  • The Interrogation!
    • Sammi-Jo uses Telempathic Projection to make him friendlier.
    • Trixie uses Attraction to make him like her.
      • The Questions and Answers:
        • Why are you interested in Professor Pine? “She will help us communicate with the Starspawn.”
        • What is a Starspawn? “The visitors who have come from outer space.”
        • A Starspawn is the crystal? “They crystals are the ships they came in.”
      • Just Answers:
        • Father Nathan is the one who has the visions of the Starspawn. He is the “Seer”.
        • His church seeks to serve the Starspwan.
          • Only the “worthy” may serve the Starspawn.
        • Father Nathan says that the Starspawn don’t look like us.
        • They don’t look like cats, but may look in some ways like the slugs.
        • Prof. Pine has special knowledge of the Starspawn.
        • The spy was sent to enlist the aid of Prof. Pine.
          • Either by hook or by crook.
          • He does not have to “check-in”, but he cannot fail.
        • Father Nathan has seen that Prof. Pine is the “Speaker”
        • Father Nathan wants Prof. Pine to be taken to the “Speaking Place”
        • He won’t take us to the Speaking Place until the “right time”.
          • His motorcycle is a Yamaha and it is at a local “watering hole” (specific, but unnamed place).
          • The other keys are to be used at the Speaking Place
        • Those who are “worthy” are the ones who are immune to the Zombie Zones.
        • Father Nathan is “worthy”. As is all who activly serve him.
          • The unworthy serve the Starspawn by being dragged into the ZZ. The worthy ones drag them there.
        • There are about two-dozen “worthy” in total.
        • There are three or four “worthy” people in Gainesville. They serve as backup for him.
        • The “Speaking Place” is not in a ZZ.
        • Prof. Pine “would know what to bring” for her role as the Speaker.
        • He’s only been following Prof. Pine for a few days, but he was the one who took the pictures previously.
        • After the Father saw the pictures of Prof. Pine, he knew that she was the Speaker.
        • He will be killed if he is unsuccessful. “Doctor Pine must assist.”
        • The rest of the scavenging team would be allowed to come with her.
        • Many people live at the Speaking Place. Father Nathan is among them.
          • Roughly a dozen people live at the Speaking Place.
        • Father Nathan has no other (psychic) powers aside from his visions.
          • He started having visions before the arrival of the Starspawn.
          • He was considered insane before the Starspawn arrived. He had no followers then.
        • Also, they do not have a great arsenal.
    • We end the interrogation and leave him locked up.
  • Trixie & Sammi-Jo let Curt know about the situation.
  • Trixie gets a call over the radio, asking for “Joaquin.”
    • The person on the radio “doesn’t want to make this any harder than it has to be.”
    • He also wants us to just go to the speaking place.
  • Half an hour after that radio call, Prof Pine & Doc Tanner hear gunshots in the lab building.
    • Someone(or ones) are coming in the front of the building.
  • Combat
    • Everyone else (Vincent, Eric, Trixie, & Sammi-Jo) head to the lab via their respective vehicles.
    • Doc Tanner & Prof. Pine are ambushed at the back door by two men, with a white van.
      • As these guys shoot at the Doc & Prof, they radio to the others (in the building) to join them at “Point B.”
    • One enemy is taken down by the dogs while the other one’s gun misfires.
    • Both Doc Tanner’s gun and Prof. Pine’s gun misfire.
    • Then two other cultists join the fray.
    • Prof Pine runs, Doc Tanner sends the dogs to guard the Prof and runs after them.
    • The cultists try to drive after them, but they wreck the van on a planter, just as the local police show up.
      • A gun fight erupts between the two groups, as the Doc & Prof escape.
  • Combat is over.
    • Prof. Pine & Doc Tanner meet up with Vincent & Eric.
    • They head back to firefight. It is over.
      • Two cops are injured, two cultists (in addition to the one taken out by the dogs) are down. The fourth cultist escaped in the van.
      • One of the UF entrances reports that the fourth cultist fled at the gate on foot, leaving behind the van.
      • The cops were sent via Curt.
  • Everyone heads back to Trixie’s place to finish repairs and rest.
    • We discover that Joaquin has escaped. Exact method unknown.
    • Vincent repairs Doc Tanner’s broken gun with six mechanical parts.
    • Vincent repairs Prof. Pine’s broken gun with six mechanical parts.
    • Vincent finishes his work on Cherry & the dirtbike.
      • 12 Mechanical Parts used. 105 remaining.
  • After the repairs, the group rests at Trixie’s place.
  • Current Inventory (stored in the Safehouse):
    • 10mm rounds x7 (7 TU)
    • Battery Charger
    • Batteries x5
    • Binoculars, Standard x2 (4 TU)
    • Bolt Cutters
    • Canned Goods x4 (8 TU)
    • Chemical Light Sticks x15
    • Cigarette Lighter x6
    • Club (2 TU)
    • Colt Double Eagle (8 TU)
    • Compass
    • Digital Camera x5
    • Duct Tape x3
    • Electric Generator (15 TU)
    • Electrical Parts x40 (40 TU)
    • Electrical Tool Kit
    • Fatigues (3 TU)
    • Gasoline x252 (252 TU, deposited w/ UF)
    • Light Undercover Shirt (10 TU)
    • Mechanical Parts x105 (105 TU)
    • Rope 150’
    • Shell Casings(9mm) x5
    • Taser (4 TU)
    • Walkie-Talkie, Professional (4 TU)

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meander112

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