They Came from Beyond

22nd Session: Possession, Calico Creatures, Government Treasure, & Unearthly Chants

Campaign Dates: 2017-08-03 to 2017-08-06

08-03:
-

  • Downtime-generated questions:
    • Vincent was able to also copy Sycat’s flash drive to the external drive.
    • The pictures of Sycat that we saw in the apartment do not match Able’s description.
    • The party doesn’t object to “selling” additional info/“bugs” to Capt. Harrington.
  • We try to say that we wake up as the game start, but the GM calls for a watch schedule!
    • 1st Watch (Hour 1 & 2): Vincent & Eric
    • 2nd Watch (Hour 3 & 4): Zorya
    • 3rd Watch (Hour 5 & 6): Sammi-Jo
    • 4th Watch (Hour 7 & 8): Doc Tanner
  • During the first watch…
    • Vincent notices that Eric has gone quiet.
    • When he looks around he finds that Eric is behind him, with an improvise garrote!
    • Vincent springs away and shoots a crossbow bolt at Eric, which misses.
    • Eric then feels like he has “woken up” and is standing there.
    • Everyone else wakes up. The only psionics that she can detect is the “natural” dim aura that pervades the ZZ.
  • We change the watch so that we can leave earlier and have more people up.
    • 1st Watch (Hour 1, 2, & 3): Eric, Sammi-Jo, & Vincent
    • 2nd Watch (Hour 4, 5, & 6): Doc Tanner & Zorya

08-04:
-

  • Morning comes without incident.
    • The “weird screeching noise” is retconned out of existence.
  • First thing in the morning, we check the outside of the building.
    • It smells like something died outside.
    • Upon searching, we find a tuft of orange hair on a broken-down car. We collect it.
      • Doc Tanner doesn’t know exactly it could come from, but it is natural orange hair.
    • After that, we track the scent/miasma.
      • The scent leads to a wall of a nearby building.
      • There are a few hairs along the brick wall of the building.
  • We go to the fire escape and climb the building.
    • The only thing we find is a pile of excrement.
      • It is an omnivore’s poop. We collect it.
      • In the poop, we find some seeds, bones, and a shirt button.
    • The “decaying” scent is strongest around the scat.
  • We decide to head out.
    • We do want to do a zombie hunt, so we can try for a “translator” zombie again.
    • We’re going to hunt in the orange zone though.
    • When we get near our trucks, we see a large shadowy feline creature on the roof of a nearby building.
  • Combat!
    • We initially try to load the dirtbikes quickly, but the creature moves in and attacks.
    • In addition to having some sort of miss chance, the creature has “reach” with its shadowy tentacles.
    • We fight it, somewhat poorly, but do damage it enough to cause it to flee.
    • As it’s running away, a pack of zombies approaches.
    • We’re unable to shoot the creature dead before it runs away.
    • We turn on the zombies and take them out, leaving one to be captured.
    • We then flee, as more zombies are coming.
      • Vincent & Sammi-Jo take the dirtbikes. Zorya and Eric take the trucks. Doc Tanner secures the zombie.
  • We stop outside the orange zone and heal & remount the dirtbikes onto the trucks.
    • When we get back to the SUV (Ford Escape XLT) we find that it’s empty and has been stripped of many things.
    • Vincent repairs the truck enough so it can be towed. (Complex Repair):
      • Parts DC: 30 / Mechanical Parts Used: 6 / Repair DC: 20
      • Remaining Personal Mechanical Parts x19 (19 TU)
  • We head back to Gainesville without issue.
    • We head to Curt’s office.
    • We give the laptop and flash drive to Captain Harrington.
      • The Swamp will be receiving weapons and ammo for the mission.
    • Vincent talks to Curt about trading info for more supplies.
      • Curt is agreeable.
    • The group assembles copies of Prof Pine’s analysis of the alien samples, one of the “bugs” (the one from UPD) and a report on the going’s on in St Augustine.
      • Captain Harrington refuses the reports and the bug, but gives us a server to submit the information to.
      • He also gives us a fancy weapon!
        • It’s a modified HK MP5K (Same game stats as a HK MP5).
        • It’s modified to accept a suppressor, a digital camera below the barrel, and a flatscreen along the stock.
        • The suppressor, camera, and flatscreen are included.
        • With the camera and flatscreen, you can (badly) shoot around a corner.
        • Also included are five magazines, with 15 rounds each.
        • Notably, the camera feed can be rewired to feed into a heads-up display in a helmet or the like.
    • Captain Harrington then leaves.
  • We return the “bug” to UPD.
  • We submit the information on the aliens to the government server.
  • We prep for another bit of brain surgery in the morning.

08-05:
-

  • We do the surgery in the morning.
    • Doc Tanner completes the surgery without issue.
    • We get to the compound without issue. It’s unchanged.
  • We hook up the zombie to see what happens.
    • Vincent spends an action point on the “Knowledge, Technology” check.
    • It works, the zombie begins speaking in an unearthly tongue.
    • We are, of course, recording everything on a digital video camera.
  • The speaking has repetitious parts, like song refrains, but never completely begins repeating itself.
    • We record 8-12 hours of “speech”.
    • We disconnect the zombie and head back.

08-06:
-

  • Everyone except Vincent gets the video footage to Prof. Pine and the remains of UF’s Department of Linguistics.
  • Vincent repairs the Ford Escape XLT back to working order (Advanced Repair):
    • Parts DC: 40 / Mechanical Parts Used: 10 / Repair DC: 25
    • Remaining Personal Mechanical Parts x9 (9 TU)
  • Vincent replenishes his stock of Mechanical Parts with one’s from the safehouse.
    • Total Personal Mechanical Parts x9 + x16 = x25 (25 TU)
    • Remaining Stored Mechanical Parts x80 (80 TU)
  • Current Inventory (stored in the Safehouse):
    • Ammo, 9mm(Glock 17) x31 (31 TU)
    • Ammo, 12 ga Buckshot(Beretta M3P) x14 (28 TU)
    • Battery Charger (5 TU)
    • Batteries x5 (15 TU)
    • Beretta M3P (shotgun) x5 (40 TU)
    • Binoculars (2 TU)
    • Bolt Cutters (2 TU)
    • Canned Goods x4 (8 TU)
    • Chemical Light Sticks x5 (1 TU)
    • Cigarette Lighter x6 (12 TU)
    • Crossbow (3 TU)
    • Digital Camera (5 TU)
    • Duct Tape x3 (3 TU)
    • Electric Generator (15 TU)
    • Electrical Parts x42 (42 TU)
    • Electrical Tool Kit, Deluxe (7 TU)
    • Flashlight, Standard (1 TU)
    • Ford Escape XLT (75 TU)
    • Gasoline x215 (215 TU, deposited w/ UF)
    • Glock 17 x3 (21 TU)
    • Light Undercover Shirt (10 TU)
    • Mechanical Parts x80 (80 TU)
    • Mechanical Tool Kit, Basic (4 TU)
    • Moving Truck (125 TU)
    • MRE x4 (24 TU)
    • Portable Stove (3 TU)
    • Rope 150’ (2 TU)
    • Shell Casings(9mm) x30 (3 TU)
    • Spike Strip (4 TU)
    • Undercover Vest (11 TU)
    • Walkie-Talkie, Professional x2 (8 TU)
    • Yamaha YZ250F (Dirtbike, 35 TU)
  • Current Alien Technology:
    • Crystal(Father)
      • Found on Father Nathan. Kept by Zorya.
    • Crystal(Bob)
      • Removed from Bob Flinder’s frontal cortex. Kept by Zorya.
    • Alien Thought-Negating Devices(“bugs”)
      • A disassembled one and an intact one are secure in a safe in Prof. Pine’s lab.
      • One is in the team’s Safehouse, one is in Vincent’s truck, & one is locked up at UPD.
      • The last one(of the six) was taken by Curt when we first acquired them.

Comments

meander112

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.