They Came from Beyond

20th Session: Research, Repairs, & Dues

Campaign Dates: 2017-07-26 to 2017-07-31

  • We arrive back in Gainesville late in the day and head to Kurt.
    • We update Kurt on the disturbing fact that Bob has been turned into a zombie, even though he was immune.
    • Kurt takes one of the “bugs” and leaves the rest with us.
  • We investigate Bob!
    • He’s struggling, like a normal zombie, so we have to sedate him.
    • Doc Tanner & Vincent work together:
      • Bob has an implant in his head. It’s in his forebrain (where higher cognition happens).
        • It’s just one item, it doesn’t spread through the brain.
        • It’s about the size of a “D” battery.
    • We get Zorya to check things out with Detect Psionics and Psicraft.
      • Bob has the aura of a psychic creature, with a slightly stronger aura around his head.
    • We put Bob into a Faraday cage, in the hopes of blocking the control signal.
      • When the sedation wears off, he resumes his zombie-like behavior.
  • Doc Tanner checks him out before surgery.
    • He does have a “quite old” scar on his forehead where the surgery would have happened.
    • The age of the scar implies that the surgery occurred around a week before he was captured.
      • Since this is impossible, we assume that some sort of advanced technology lead to the increased healing.
    • Doc Tanner performs the surgery, without much difficulty.
      • The implant is another crystal! Similar in opacity and color to the crystal we found with the Father.
  • We investigate the crystals.
    • Professor Pine discovers that they appear to be naturally formed crystals of Earth minerals.
    • The are of the “middle” range of rarity of Earth crystals. Neither quartz nor sapphires.
    • Crystals aren’t common in Florida, so they may have come from further away.
      • Since the crystals fell on cities worldwide, this is not especially helpful.
  • Vincent and the Professor investigate the “bugs”!
    • A full examination would mean that reassembly would probably not be possible.
    • Vincent goes ahead and breaks one down.
    • It is made of unfamiliar, but not unknown materials.
      • The design is very advanced, but comprehendible.(micro-circuitry, chips, etc.).
      • If built out of Earth materials, the device would probably be room-sized.
      • There doesn’t seem to be any sort of “receiver” in the device.
      • The power source is some sort of battery, but that’s all we can figure out.
    • The basic function of the device is to “neutralize thought”.
      • It interrupts brain wave activity, making the subject very easily to direct.
    • Recalling the fight where we got the “bugs”, we remember that Bob didn’t say anything when he approached the captives and the “bugged” people started moving..
  • Soon, Bob wake up, and he is not acting like a zombie.
    • Instead he is utterly crazed and violent. Biting and aggressive and spitting.
    • There’s no change over several days, so we make the decision to terminate Bob.
  • Vincent spends the rest of the time working and giving UF it’s payment for the month.
  • Vincent repairs things:
    • Eric’s Crossbow (Moderate Repair)
      • Parts DC: 20 / Mechanical Parts Used: 3 / Repair DC: 15
    • Doc Tanner’s Gun (Complex Repair)
      • Parts DC: 30 / Mechanical Parts Used: 6 / Repair DC: 20
    • Eric’s Truck (Advanced Repair)
      • Parts DC: 40 / Mechanical Parts Used: 10 / Repair DC: 25
  • Vincent makes something for Zorya:
    • Headphones & Throat Microphone (Simple Craft)
      • Parts DC: 15 / Electrical Parts Used: 3 / Craft DC: 15
  • Vincent gets together payment for UF for the month, for five people. 300 TU total.
    • Ammo, 0.44(S&W M29) x8 (16 TU)
    • Ammo, 12 ga Buckshot(Beretta M3P) x8 (16 TU)
    • Backpack x2 (6 TU)
    • Beretta M3P (shotgun) x2 (16 TU)
    • Club x7 (14 TU)
    • Electric Generator (15 TU)
    • Gasoline x3 (3 TU, deposited w/ UF)
    • Harley Davidson FLSTF x2 (90 TU)
    • Leather Jacket x8 (40 TU)
    • Mechanical Tool Kit, Basic (4 TU)
    • Metal Baton (4 TU)
    • Sleeping Bags x2 (6 TU)
    • Smartphone(as PDA) x2 (10 TU)
    • Smith & Wesson M29 (8 TU)
    • Trade Food x50 (50 TU)
    • Walkie-Talkie, Basic (2 TU)
  • Current Inventory (stored in the Safehouse):
    • Ammo, 9mm(Glock 17) x31 (31 TU)
    • Ammo, 12 ga Buckshot(Beretta M3P) x14 (28 TU)
    • Battery Charger (5 TU)
    • Batteries x5 (15 TU)
    • Beretta M3P (shotgun) x5 (40 TU)
    • Binoculars (2 TU)
    • Bolt Cutters (2 TU)
    • Canned Goods x4 (8 TU)
    • Chemical Light Sticks x5 (1 TU)
    • Cigarette Lighter x6 (12 TU)
    • Crossbow (3 TU)
    • Digital Camera (5 TU)
    • Duct Tape x3 (3 TU)
    • Electric Generator (15 TU)
    • Electrical Parts x47 (47 TU)
    • Electrical Tool Kit, Deluxe (7 TU)
    • Flashlight, Standard (1 TU)
    • Gasoline x226 (226 TU, deposited w/ UF)
    • Glock 17 x3 (21 TU)
    • Light Undercover Shirt (10 TU)
    • Mechanical Parts x96 (96 TU)
    • Mechanical Tool Kit, Basic (4 TU)
    • Moving Truck (125 TU)
    • MRE x4 (24 TU)
    • Portable Stove (3 TU)
    • Rope 150’ (2 TU)
    • Shell Casings(9mm) x30 (3 TU)
    • Spike Strip (4 TU)
    • Undercover Vest (11 TU)
    • Walkie-Talkie, Professional x2 (8 TU)
    • Yamaha YZ250F (Dirtbike, 35 TU)

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meander112

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